“Some of the people in Edmonton were so burnt out,” said one former BioWare developer. It was mostly built over the course of its final year, which led to lengthy crunch hours and lots of exhaustion. The third Dragon Age, which won Game of the Year at the 2014 Game Awards, was the result of a brutal production process plagued by indecision and technical challenges. Many at the company now grumble that the success of 2014’s Dragon Age: Inquisition was one of the worst things that could have happened to them. Later, they came up with an explanation for the name: The game’s planet was enveloped by something called the Anthem of Creation, a powerful, mysterious force that left environmental cataclysms across the world.Īmong those who work or have worked at BioWare, there’s a belief that something drastic needs to change. Many features weren’t finalized or implemented until the very final months, and to some who worked on the project, it wasn’t even clear what kind of game Anthem even was until that E3 demo in June of 2017, less than two years before it actually came out. Very few things went right in the development of BioWare’s latest game, an online cooperative shooter that was first teased in mid-2012 but spent years floundering in pre-production. Such a major last-minute upheaval might seem strange to an outside observer, but on Anthem, it was common. Just days before their game’s announcement, the team at BioWare had a brand new name that nobody really understood. “Everybody was like, ‘Well, that doesn’t make any sense-what does this have to do with anything?’” said one person who worked on the game.
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